This blog is about all things Commander and other casual formats for Magic, The Gathering. I will offer up deck lists, new strategies, and try to provide newer players to the game with helpful advice.

Thursday, May 8, 2014

Thoughts for Modern

    Modern is a format that I have a rather large desire to play. I really can't afford to play it right now. Also, I don't wanna have to drop a grand just on the mana base for a deck. Wizards really needs to reprint fetch lands if they want to make modern more affordable and accessible. There are several decks that I really wish to play.
   The deck that I want to make is u/r delver. The decks core would consist of 4 delver, 4 snapcaster, and 4 young pyromancer. The rest of the deck would be your standard instant/sorcery package, lightning bolt, mana leak, etc. The one thing that I can't decide if I wanna do with it is wheather or not to add faeries to the deck. I would add both spellstutter sprite and vendillion clique. If I did that then I would have to change around the amount of creatures in the deck because I still want for delver to flip.
   The deck that I will probably end up making though is some form of burn. It is a lot cheaper to build this. I would probably play mono-red and be playing all the bolt effects that I can possibly play. The creatures in the deck would be Goblin Guide, Grim Lavamancer, and probably some amount of Vexing Devil.  

Teneb, The Harvester

    Teneb is by far my favorite commander deck that I have ever made. It does everything that I could possibly want from a deck. It can ramp up into oblivion and then kill everyone if it wants. It can start reanimation chains for all the value ever. It can even control people really well. The deck is probably the best deck I have that doesn't have blue in it.
    The deck plays like a junk mid-range/control deck. The control aspects of the deck are all the wraths and spot removal that it plays. I play some of the better wraths that you have access to which include Damnation, Terminus, and Decree of Pain. As far as spot removal goes I play path, swords, and, Unexpectedly Absent. Other control effects are discard and land destruction. One of my favorite things that you can do with the deck is play Terrastodon and slowly start to ravage someones mana base. We get it back into play with either Nim Deathmantle and a sack outlet or by just casting Reanimate.
   The deck plays really well and is both feared and respected in my play group. 

Kaeverk, The Merciless

   A deck that I have been working on a fair amount recently has been Kaeverk, The Merciless. The basic idea of the deck is black red control. Once you get Kaeverk into play then you get to have a lot of fun with it. It's very important though that you find some way to protect him, whether it is from Lightning Greaves or Swiftfoot Boots it doesnt matter. What you can then do is either pick off the creatures on the board one by one or you can do what I do and pick one person and ruin their day. After a few turn cycles they should die from the sheer amount of burn you send at their face.
   Aside from Kaeverk the deck needs to be able to control the board. Some things that need to be played are several different wrath effects. The high priority ones that I play are All is Dust, Damnation, and Blasphemous Act. I could also run something like Death Pits of Wrath. That way Kaeverk only needs to target something for it to die.
     One last thing that I would like to do is make it so that Gray Merchant of Asphodel can kill people in the deck. To do so I need to play several black enchantments such as Grave Pact, so that my devotion is large enough to kill. Worse come to worse I can gain a bunch of life from it and live for an extra turn.



Tuesday, May 6, 2014

Empress Galina

So I decided since everyone else I know was making a stupid deck that was fairy degenerate I figured that I should join in on the fun. I decided that I would just play some mono-blue deck. I just got Empress Galina from my friend and figured what the hell why not. The deck was built from an artifact shell. Some might say that if I'm doing mono-blue artifacts than I should just play Arcum Dagsson as the commander. I really dont like the way that Arcum runs as a deck. Its to consistent and gets really boring after you play it a few times.

     The way that I built the deck has a little more control elements to it. It has plenty of counter-magic and it has a lot of ways to get things that are problematic off the board. The best ways for me to deal with problems is usually an All is Dust. It kills almost all of my opponents things and it even leaves me with all my artifacts. Another thing that I use to my advantage is Nevinyrrals Disk which has been wrathing peoples boards for years.

    As for its ability to win it has several options. The option that is the most fun is just taking peoples commanders with Galina and using them to kill them. It is an ironic way for people to die. The other wins cons consist of a Mindslaver lock or from taking infinite turns with time walk, Mnemonic Wall, and some bounce effect.

   Over all I really enjoy the new deck and plan on using it a lot more.